According to, Ubisoft attracts third-party specialists to work on the script of its upcoming adventure action game Beyond Good & Evil 2.
Narrant designer Sarah Alellano, who previously worked on Beond Good & Evil 2, said on Twitter that she was excluded from the developers’ team when Ubisoft changed the project director. Alellano also mentioned that now Ubisoft is attracting to work on Beond Good & Evil 2 third -party authors.
According to previous rumors, the game has entered the crisis development mode since Michael Ansel left Ubisoft in 2020. According to rumors, the situation was so bad that many developers who worked on the game believed that it was on the verge of cancellation. This is the second large Ubisoft project in recent years, which has encountered obstacles in development. The first was Skull and Bones, who recently received the release date and is now on the way to see the light. It is possible that the company also wants to tidy up the Beyond Good case & Evil 2 and put it on the course for release in the near future.
about the 21st century, and then they will be transferred to the 22nd
Skull & Bones did 10 years and judging by the reviews of those who played in a closed beta, this is a jerkid in an open world, to a heap of a donation garbage "Purchases inside the game"), and the cherry on the cake – it is also not conditionally paid, the basic version is 70 bucks, premium – a honeycomb.
How insulting that Corsairs Legacy will most likely not take off, and even more disappointing that the Naval Action has been gleeped.
There is no hope on Ahoy from the word "at all".
UBASOFT breaks through the next bottom. However, nothing new.
YO, Dawg Me Heard You Like Assassin’s Creeds, So We are Developing More 10 AC Games.
How many years they have been doing?And how much more will?
It is clear that they lack people. I wish you good luck with this little indie company. Perhaps they will soon grow like a jubisoft.
Not at all. It’s like KP77 or Calfield. The first trailer for 6-7 years already.
Obviously, the game has already been thrown, and the Tan was made, and TP according to the classic.
I still read about the 2nd part in Graspuria in 2008+- "Rumors about Beond Good & Evil 2 appeared back in 2007, and in 2008 it was confirmed that the game was under development. After that, BG& E2 hibernated, and in 2016 it was again introduced at the E3 exhibition." I remembered everything right.
They just don’t know how many donated hat to the game is added 🙂 Ansel has not left for nothing 🙂
At least one long -building shot at all? I mean with the development period for more than 10 years and in a good way, and not in the knee.
Starcraft 2, Diablo 3, Prey (2006).
Well, I put it and diablo I argued. Just good games.
This game is made more than GTA6 (((
Beyond Good & Evil 2 except this is nothing
They have been doing it for so long that there is already a feeling that there are experiments on crossing))
Five years later, the anniversaries will announce the final closure of the project due to the lack of inclusive wool in the company’s management..
There was some kind of deja v.
This game already has so many problems that the release will have a VSYER and the second Duke Nukem: Forever.. You can forget about this crap already.
Maybe they already realized that the basis = tower/avantosts, wild craft, a huge open world, a sea of stupid activities with a plot (have fun yourself) and wrap all this in an existing franchise (any of the anniversary) . no longer works ? . Probably decided to attract "fresh blood", to bring novelty and diversity, attracting third -party studios ? I understand that all the player has all this, in a more or less expressed form, but somewhat subsidly subsided in different "wrapper". Personally, my opinion is that in single games, the player passes through the planned mechanic, first of all – the plot ! I am not against the game-meek "stretched" from MMO/survivor/cooperack-sessins (increasing the playing time), but from the anniversaries, has already ceased to wait for something interesting and fascinating = all games, essentially clones, with different GGs (assassins, hobby, blue Dylda, warriors. ) in different surroundings and with a plot, which "flowing" The level of additional issues consists of the initial roller and the final battle. The rest, in the process, is forgotten or lost from the uniformity/overload of the gameplay/mechanic. I do not lose faith, as they can. as an example – for Nintendo exclusives of two parts of Mario&Rabbits (albeit another genre). In any case, Beond Good & Evil 2 – Durable with a dubious chance of final implementation.
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