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Large -scale update V1.1 for Redfall brings a lot of improvements to the game

Arkane Austin’s open world game began its development with Redfall V1 update release.1. This large -scale update weighing 32GB includes many improvements regarding gameplay, battle, artificial intelligence, environment, stability, multiplayer, accessibility, user interface, as well as eliminating many errors.

In the official message of Arkane Austin, the developers expressed gratitude to millions of users who traveled along the insidious but alluring universe Redfall. Recognizing the monumentality of the task of creating such a large playground, the team recognized the need for constant improvements that are quickly eliminated.

Users’ reviews have highlighted significant areas that need to be improved, including the rate of reaction of enemy AI, the frequency of meetings, the effectiveness of the battle of vampires and the general graphic reliability. These most important problems have found their solution in the first patch, which presents numerous gradual updates designed to improve the impressions of the game Redfall.

Patch V1.1 noticeably increases the frequency of the appearance of enemies around the open world. Sniper rifle users will receive improved sight of the sight. In addition, the broken glass is now scattered to smithereens during the first blow from any weapon, which adds realism to the environment. You can familiarize yourself with a full list of changes here, and under the spoiler you will find several more key amendments

Players using additional storage skills of cartridges will now maintain cartridges in excess of the standard weapon capacity throughout all game sessions. A significant change is that players are allowed continuous movement when performing close combat attacks against enemies. In addition, the patch adds the reliability of the ability of the Devinder "Translocation", especially when using the boss in the arena "Black Sun", and also makes general corrections and improvements in the mission.

In hostilities, several cases of the immunity of enemies have been corrected and the attacks of the close battle of vampires have been improved, which increases the chance to impress moving players. In addition, the combat behavior of cultural enemies and bellots has been improved, as well as the reaction time increased.

Significant improvements were navigated by enemies-people in terms of animation and responsiveness time. Sleeping vampires now often wake up from the noise created by the player, which improves the overall gameplay. In addition, the possibilities of moving enemies in open areas in both areas were improved, which makes the game more smooth and exciting.

The updates of the environment give players more chances to meet various enemies in the study of the open world. Visual problems were also significantly improved at a distance, including materials and adjustments of models. General improvements in the detection of clashes and the placement of objects were included in both areas.

The patch also solves the problems of performance and stability. It resolved a problem due to which some streaming textures of the decal were not completely loaded, and cases were corrected when players could encounter an endless download screen. The number of VFX particles, the number of radiation and the frequency of spavna for a number of effects are optimized in patches, which improves the overall gameplay.

In a multi -user game, the likelihood is increased that in multi -user sessions, players will meet enemies with special characteristics. In addition, general improvements were made to the stability and functionality of multi -user lobby.

Patch V1.1 also improves the availability of the game, allowing you to reassign the left and right keys to the left and right keys with arrows, which improves the game for left -handed players. The screen narrative now supports additional ways for the critical communication of players, and various other improvements have been made, including adjusting the time of the appearance of subtitles, scaling the size of the text for the icons of the Bethesda icons and improving contrast.

Since the developers from Arkane Austin continue to improve and improve Redfall, players can expect new updates and improvements in the future.

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