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EA Sports UFC 5 gameplay with an in -depth review of the damage system

EA Sports continues to delight us with MMA content. So, yesterday on the official YouTube channel EA UFC, a 20-minute Gameplay roller UFC 5 Deep Dive was published, which collects a huge amount of information.

The new Video of the UFC 5 describes some changes in the game, including the integration of the Frostbite Engine engine, which is used to create other EA Sports games. According to Electronic Arts, the use of a new engine allows you to increase the realism and degree of excitement of battles. In addition, the new system "Real Impact System" significantly improve visual design and gameplay.

Now game damage is realistically displayed in the form of cuts, bruises and edema, while there are more than 64,000 possible combinations of facial damage. Such detailed injuries affect the characteristics of the character, which gives the fights an additional strategic depth. With serious damage, the judge pauses so that the doctor in the ring examines the fighter. UFC 5 also offers new animations for striking, which improves the impressions of the game and offers new fighting options. Reactions to blows and physics further enhance the effect of striking strikes.

  • Visual fines – after the fighter receives a blow to the face, bleeding from which can lead to visual impairment, he receives increased damage on the affected side. This effect is removed after 30 seconds without further damage on this side or at the end of the round.
  • Respiratory fines – if the nasal or mouth is damaged, the fighter’s restoration of endurance decreases. Similarly, it is restored and after 30 seconds, if the fighter does not receive more strokes in the affected area.
  • Deafening icons – fighters can accumulate stunning icons in the state line after receiving health damage in various parts of the body, such as the head, torso or leg.
  • Health icons – similarly athletes can receive damage from submission techniques. Deep strangulations cause the maximum decrease in endurance, deep captures of the hands – the maximum decrease in health, and the captures of the legs – the constant loss of the health of the legs.
  • Authentic damage – cuts, bruises and swelling accumulate depending on the damage caused and received, including more than 64,000 possible combinations of facial damage, which are drawn in more detail than ever before, and realistically affect the characteristics of the character.
  • Medical examinations and stops – authentic damage entail authentic results. If the player received a serious injury, for example, broke his nose or swam his eyes, the judge can now intervene, suspend the fight and call the doctor to the ring to examine the damage.
  • The new animation of the blows and reactions to them – there were completely new animations for elbows, blows with rotation and some other blows with arms, legs, knees and elbows. As well as new animations of shocks that simulate the blows of heavyweights, professional kickboxers, etc.D.
  • Smooth techniques – a new version of existing capture systems is characterized by faster animation and the absence of additional mini -games. Thanks to new tricks, work in the stalls has become more smooth and authentic, which will undoubtedly delight lovers of Grappling.
  • Promotion and rewards – playing the game, you get a set of predetermined awards, including the in -game currency, customer of the player’s profile, the fighter created by the objects of vanlavia and alter ego. In addition, XP is accrued for the performance of specialized tasks, which increases the level of possibility of making money on Punch Card.
  • Mode "Online Carrier" – In mode "Online Carrier" Matchmacing based on skills is provided, divisions progress and a pursuit of titles in all four divisions. In each division, players can compete with different fighters, which allows them to demonstrate various modifications of characters and objects of Vanity items.
  • Cinematic K.O. (repeat) – using the capabilities of Frostbite, players can re -view their final blows with amazing visual accuracy. Filming in super -engraved mode with kinematographic angles and lighting allows you to see the final strikes more than ever realistically and beautifully: blood flies, the flesh cracks, turning your crushing knock into a work of art.
  • Visual effects – it all depends on how strong the blow will be. Due to the improved realism, when the fighters take blows, the results are reflected on their face and body, causing goosebumps. In addition, the new physics of liquids and particle systems make blood and sweat drip and spray, as happens during hot battles in the octagon.
  • Realistic finals – in the UFC 5, the number and realism of ways to complete the duel, starting with new draws in the autonomous and network game and ending with realistic actions of the judge who saves the fallen fighter from too strong strokes.
  • FROSTBITE engine – for the first time in the history of the franchise, the FrostBite ™ engine is used in EA Sports UFC, so that the graphics in the console games received a completely new level. Frostbite helps to revive what is happening in the octagon: from dynamic lighting and improved details of characters to realistic animation of hair and fabric.

The release of the standard edition of EA Sports UFC 5 is scheduled for October 27 at a price of $ 69.99 for Xbox Series X | S and PlayStation 5. Deluxe and the 10 -hour test version of EA Play will appear on sale three days earlier – October 24.

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