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Going medieval temperature changes are described in detail in the new update from developers

The time has come for another Diary of Going Medieval developers, which describes in detail what will be in the next major game update. This time, the whole thing is in the temperature that will be processed in the next update along with several other mechanics.

As usual, Foxy Voxel published a report on the official Going Medieval page on Steam. Right now, the temperature in Going Medieval operates on the binary system: there is an internal temperature and external temperature. However, after the update is applied, the rooms will heat each other depending on what is inside them.

For example, if there is a stove in the kitchen, it will heat the room above it. Everything, including animals and settlers, will radiate heat, so you will have to juggle this new element when you think about how to make your colony as comfortable for its inhabitants. Foxy Voxel also indicates a funny medieval trifle in which rural residents placed cattle in certain rooms to control the temperature.

Do not worry if all this sounds too. Foxy Voxel says that in the next Going Medieval update there will also be a temperature imposition that will help you understand everything that is happening and “optimize the gameplay“. You do not need to learn too much about the intricacies of what heats up or cools your colony.

In accordance with the new temperature system, other systems should have changed to keep up with. This includes sunlight and shadow, which will now affect the gameplay; When the sun is hot (for example, in the summer), the inhabitants of the village will look for a shadow in order to avoid negative moods, and you can also give them hats that protect them from the sun.

We still do not know when the next major update of Going Medieval comes out, but it will contain these temperature changes, as well as other changes in the system, including the cycle of day and night, plant growth and much more.

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