The main screenwriter Dragon Age David Gader made it clear that he highly appreciates writing skills, as well as love and care that developers from Larian Studios invested in the vast branching narratives of Baldur’s Gate 3, claiming the best game of the year.
However, he considered it necessary to mention some problems that, in his opinion, are related to romance, mistakes and the final part of the game – or their absence.
As a person who worked on BG2, my very first game in the industry, I have to repeat the words of everyone else: this game resurrected a feeling from it in every way. I take off my hat in front of Larianstudios for all love, which was clearly invested in this game. A worthy successor.
When one of the commentators called on Gader to join the efforts with Larian Studios and use his experience to breathe life into the characters and scenarios of the future, he answered the following:
They have excellent scriptwriters who now have additional experience in creating a masterpiece. They will have everything good.
True, he did not fail to mention some of the shortcomings that he found in the game.
Did I have any problems? Have I met bugs, even large? Do I have any thoughts about building her novels? Did I want any epilogue or interchange at the end? Everything is yes, but nothing of this detractives a monumental achievement. I enjoyed every hour.
In the comments, he also compares with Divinity: Original Sin, believing that these two games are not quite similar.
They have common features, but all the packaging of the rules D&D changes so many things that I would consider them just cousins.
Gader has been developing game narratives for several years. He is known for his narrative developments for games such as Star Wars: Knights of the Old Republic, published in 2003, and many games of the Dragon Age series. He left BioWare in 2016, but Gader’s opinion is still greatly respected in the industry. It is obvious that, despite some minor flaws, Baldur’s Gate 3 occupies a special place in his heart.
In the comments, he also compares with Divinity: Original Sin, believing that these two games are not quite similar.
I had Shol’s impression that I was playing in divinity 3?) Only in divinity the inventory was better, the pumping tree is more diverse (bloody priest – bomb), craft some kind.
The fighting, in addition to step -by -step, differs strictly in terms of tactics and movement, spell mechanics are similar, but the process itself feels different, played on Max difficulties that in the divinity that right now in the gates, mb on light and medium -sized differences are not clear. So I do not argue that the Larias were obviously stuffed, and many elements from divinity were taken, but in a span with DND mechanics, three different actions in battle, the gameplay is felt by another + in the divinity I remember only a spell of teleportation of the object, well, or change places, or change places, or change their places. Immediately vertical and horizontal gameplay is felt by another, more freedom. And dialogs are not with a look from above give a greater immersion in the game. And moving around the world for the genre, I don’t know how it was still possible to improve it.
I did not see Rivelon in this game and everything connected with him. But I saw Faerun, the world of forgotten kingdoms. So no, I did not have an impression as you have. A similar interest and a step -by -step baton does not make from Baldur’s Gate – Divinity: Original Sin.
Yes, that’s exactly how … Devinti 3, which BG3 was recalled for the sake of hype and sales
The Americans were the pioneers of the CRPG genre, but now look at what is happening: everything is bitter and downhill.
"US Mission Work the Universe!" Whose words?
Tolkien from Gaigex would not be delighted, because the American began to parasitize on other people’s ideas and broke all the folklore for the sake of permissiveness, where the orc – the paladin is the norm and the Americans showed a lot of other garbage, eventually burying the same Gaigex, walking along his corpse, Continuing to create even greater game, because non -cultural people cannot otherwise, this is evil for us, and there it is good!
Even somehow he ran with Roman Karllah and caught SAD. So yes. Scriptwriters adequately approached work.
Now I will try to play a randomly evil character so that there is no longer this garbage with an attached drama.
Why? Just do not take Karllah
Deservedly, because the BG3 is really at the level of such classic RPGs as Kotor, the second BG, the second Neverwinter Knights (these games take place in the same universe), the first dragon Age and VTMB.
Not deserved. Kotor and Dragon Aige Origins at times cooler. In which it was possible to play a full -fledged Sith and bent everyone in the finale, while in the first, by bowing the Bastile on the dark side, in Tao it was generally a man to stir up the game of thrones, marries the queen and become a king, killing Alister (you can not kill, but you can not kill, but I always killed Khdd), and even if you shake with Leliana her mistress to leave you . There is no such thing in BG3. I’m not talking about the possibility of reconciling elves and werewolves, and not just choose some side or kill everyone-hello to the first act, where Kaga, if it is revealed, says something about an attempt to convince the goblins not to attack, but in fact there is no such option. In the 2009 game, the creases thought out such a varik, and in "Schiever 10 years" were lazy))
In the masterpiece of the 10th anniversary, they focused on cinematography, which is why they stepped on the rake of the state.
BD3 – ideal for those who have just opened the KRASSIC RPG. But for old people, this is an average RPG with graphion, yes))
To whom how, I did not come in at one time. Soon after several years since his release, he gave a second chance, but I remember I did not like it anymore on the release and still dropped.
And from Baldura, I also buzz as once the third witcher and ME2 passed – in the chopped (unless the bugs caught a bunch and the optimizon spoils the impression, but I think they will correct everything)
But the game is still a masterpiece.
A person sees disadvantages and at the same time he really liked the game
Everything new – well -forgotten old. In confirmation of this kotor)
A bunch of minuses. There are several, but there are such that they close their eyes on them, these are such disadvantages to all releases in recent years.
In general, the game is good, but many shouted about the new high standards that the game sets, but they are not.
This is not your standards. And the game broke the AAA industry of games!
While other studios make three answers leading to the same replica, Larian show their cost.
While other studios create a limited pool of hands animations, Larian fully animates each NPC.
While other studios make crap multiplayer, Larian Huge RPGLL RPGLL PREASE in the coope.
There are new highest standards, someone is just blind.
This is in what game? I am playing BG3 right now, in the second act already, and I almost never saw something like that, except once in the plot elections, and you have your own cost-scene in each answer.
Right all other studios create a limited pool of hands animations?)
In Larian in BG3, animations are literally repeated in secondary characters. Only the main ones have unique. But for some reason you came up with that each NPC is animated separately.
Yeah, it is. I am blind, and you who attributed literally what is not in the game – opened your eyes and your mind. I saw the best game in the world, 100 out of 100 points.
I trust the opinion of a person without a personal life who spent her wiping her pants by the monitor!
I do not understand what 2D8 and how to choose a top weapon is immediately a system of cubes and calculation of damage? I suppose that along the skills of weapons, well. It is very clear 1-6 or 5 – 27 Formula of damage. Honestly delve the laziness. But I really liked the diviniti 2 understandable game in this regard.
2D8 is to throw 2 octahranes, then kst on one 4, on the other 3 and that 7 out of 16 possible + character bonus. The system is actually ancient, but still furious, because besides this 2D8 you have a cube on getting and a cube for the enemy’s dodgy, so you can not rely on these cubes, because you have a cube at the time of the attack can stand on 1, and there is nothing more important there. Watch better weapons according to additional properties, because, for example, my Astarion is imprisoned for invisibility, and then I come across a knife that is constantly glowing (I don’t remember the okay, perhaps a genie), but it is better than an old chimitar, but the light from it covers all the bonuses from it armor, first knife and onion. As a result, Jaheira is running with him, and Astarion with a knife from the assignment of the killer search
You know that the light can be turned off?
There is simple mathematics, 2D8 is from 2 to 16. Take the first number 2 for the minimum value of damage, and multiply by the second number 8 for maximum. It turns out from 2 to (2*8 = 16). This is how any damage is considered. 4D10 will be from 4 to 40, 5D9 from 5 to 45, and so on, especially in the game it is written, and the damage itself from here comes from the cube, as lucky, plus resist, debafs and buffs. In Divinity, progression is, in principle, it is better, and more noticeable in terms of ships, and the spells there are much larger. In BG3, the spells are quite dull, although more beautiful than in dos2.
I did not steam just took it where there is more damage and steeper skill, well, plus I looked extremely 🤷 Alexander
No, there is a dagger whose light is always. And my Astarion has bonuses in steady and darkening, but Jaheira mainly plays the role of chill, and if she needs secrecy, she stupidly turns into a panther
I really hope that none of the players is reading it now! I’m not, and I’m not going. But, if you really want to ruin the impression of the game, knowing its end, then tell me why you are reading something at all, playing, see? More precisely, do not tell me, because I’m not even going to read the answers. Tell yourself what the impressions of the work are, the plot of which you are already yourself (it turns out, yourself, since you read it) disputed?
Batman will win the villain. In your opinion, now you can’t watch Batman movies?
RILI. Question from the category "You were born to die"
It is one thing to read the ending (and I guessed what the Absolute is and what choice will be – to destroy or lead – this is a classic. ), another thing is to live and experience it.
The game begins with ilitides, and accordingly everything will come to this, again the classic, "I am an alpha and omega", classic! Starting the game, I have already read one of the ends and this does not make the impression of it worse, because the details of the narrative are not allowed to get bored.
Just not a gider. He is not needed there. The world of Dragon Age is spelled out quite weakly. Recently marathonil of the first and second part. Setting and some plot lines for RPG in DA were chic at the time of exit. But the world of the game itself, its lorus is a complete misunderstanding. It is poorly believed even with a discount on fantasy.
Screenwriter carries complete frank nonsense. Why? The answer is simple: he cannot scold the agenda, scold the gameplay from DOS 1, scold scenario and gameplay solutions, scold the DND of the editorial office and their krivathered implementation by the Larias (read the descriptions of races, bestiaria and their abilities, who are interested in – learn a bunch of new ones). He cannot scold anything at all in principle – he is still in this industry, he is connected by NDA subscriptions, contracts, agreements, corporate ethics, friendship. It is engaged as expressing an opinion on the pierced eggs, so the faith of his words is less than the noun with 4Chan-A. As in principle, and any representative of the industry, the former or current. About his dubious, to put it mildly, work on the frankly so -so script by Dragon Agejs, besides the first (I had enough that he worked on wretched Da2 and even more wretched inquisition), I note, I did not mention at all.
Throwing about nothing, pure and not closed by a single argument marketing – this is what this and similar articles are.
I agree, but there is one point. This person five or six years ago admitted that he was p*Daras. And he told everyone how wonderful it is to be a developer-p*Daras. So he really can heal for the agenda.
What is wrong with the Inquisition? In addition to annoying side quests and all sorts of fragments there, everything is fine with the plot, it is whole, large -scale, epic
I’ll tell you what’s wrong.
What does the choice of race affect? Nothing. No seriously. Now let’s recall the first part where each race had several options for tying plot.
The starting location is huge. But the sense of this? She is empty, a couple of hassles, a couple of portals with demons, Varrick. And all. And this is for two hours. Two hours to play in the short. Two hours on the tie of a boring plot. Even in the second part, the plot was stronger.
Gameplay. Gather the team, collect the resources, run there, run away here, talk, talk again, grow up, run again. On a horse, but it’s easier to run. Gather 10 rags scattered at different angles of locations, collect 15 pieces of paper scattered at different corners, close 10 faults scattered along different angles of locations, etc. Meaning, essence, atmosphere? There are no them.
I understand the desire to tell a new story. Show a new view of the world. And it really happened. But to what a lot to make huge locations on which there is nothing to do? Yes, and the enemies are constantly spawning and spawn and spawn …. Hello! This is RPG. Classic. It should have been. But turned into a mmo with endless responds.
Yes, in the plot there are riddles, dragons, epic. But all this is so smeared and notable that you do not have fun for passing. Because in this "RPG" most of the time you do not use moral elections, you do not make difficult decisions. You are Grindic. And Grindic. And Grindic! The main boss is a dull autist, who does not lose his smart gg. They leaked a character of 2 parts, out of suitable quests, the only adequate and with a role -playing waging was in an eagle at the ball.
The world is not disclosed, the ENT is not disclosed, the plot is not worked out at all and minimal depths – we recall for comparison 1 part, where in the first couple of hours we saw traditions/progress among gnomes and the elves, the conflict of elves and a person, the church and magicians, urban elves and nomadic and a bunch of everything that allowed to evaluate the depth and scale of the plot. I forgot about various notes and books telling interesting stories and expanding the ENT as in the demon of the plot darksoules? Three times haha!
Yes, graphon6 is on top. But everything spoils the wretched cartoon design of the Inquisition, which turned out due to the transition to Frostbeit. But no picture is able to take out a gameplay, which is simply not in Dragon Age Inquisition. And all what they are okay – stupid clicking, stupid quests, dumb plot and often dull characters. Like in MMO. Yes, even for the opening of specializations you need to grin! And the fighter also became easier even more casual even in sryvniy with the second part.. And I have not yet mentioned the fact that DA.I was awarded for the “abundance of memorable LGBT characters with multifaceted characters”.
Plot: The plot was better even in the second part – for the conflict between the church and the magicians at the peak with the terrorist mag is clearly more adequate than the Inquisition, which cannot act as an Inquisition itself. Ending in the DLC, Karl. The moment where the main villain simply stood and thoughtfully watched the hero shooting the catapult and then the avalanche goes to him, instead of just killing him – this is the quintessence of scenario mediocrity and delirium. The main feature of the role -playing games is that all such games are either in a word or a sword, and here the word is only in a pair of places in the plot in the plot, and all that is except the plot, only a sword or legs (bring, take it). Uprising of magicians due to Anders actions in the second part? In the Inquisition, we will not see what it led to, in general. The Inquisition turns everything that happened in the previous two parts into a farce, into a comedy, a clowning that still does not correspond. As if all the inhabitants of Tedas were dull overnight! And such moments in the game of a lot. Yes, the plot is here, if not compared with the first part, not particularly stupid, but many times worse than in DA Origins. This fact is enough for me to call the plot DA.I bad.
If you summarize, this is one of the worst famous RPGs that I have ever played, perhaps the worst – and I at one time played 40 hours. The fighting is terrible, the departure of the retirement is nightmare, quests – "What did I forget in MMO".
As a result – this is not a good game with a whole plot. This is an indicator of degradation and a complete absence of ideas. Yes, da.I much better than the second part, but a lot, a lot, much worse than the first.