The developer BlackBird Interactive revealed quite a lot of details about some audio/visual aspects of the upcoming space strategy Homeworld 3. In the message posted on Steam, the studio talks about the creation of fully animated 3D scenes in the game campaign, as well as how the sound works in the game.
If in the original Homeworld and its sequel the plot scenes consisted mainly of static images with vocal accompaniment, then in Homeworld 3, instead, scenes with characters that will be completely modeled and animated will be presented. The scenes will include key characters in the plot of the game and will be previously rejected.
As for sound support, Homeworld 3 is developed with one main idea: "Believe the fleet". To help in the implementation of this idea, the game will use a speech system that is designed to revive the game process from moment to moment. This includes a new approach to traditional "barking", which in real -time strategic games are used in the command of combat units.
Each ship in Homeworld 3 will have two votes. One of them will be the main one with which the players will find out what the ship is doing. The second voice will sound for creating an atmosphere and plot, and will be heard only if the player brings the ship very close. This chatter between ships will occur regardless of whether the player hears them or not, and players will be able to enter into conversations between ships.
The Homeworld 3 system will also use the system of physical rendering Unreal Engine 4, which allows the studios to realistically simulate the interaction of light with various materials in space. This will allow the game to have dynamic lighting and reflection on the surface in real time, as well as shadows and global lighting.
As for the gameplay, real -time strategies will be present dynamically generated nebulae, which may affect the course of the battle. For example, ships flying into the nebula will be able to use the ability of a gas cloud to hide them from enemy sensors. Homeworld 3 will be realistically simulated gas, which will help create these nebulae.